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DRAFT: Kerbal Space Program Cheat Sheet. A list of little keyboard shortcuts to enhance the KSP experience! With the release of KSP 0.90.0, 'Beta Than Ever', Kerbals have specific skill sets such as Pilot, Scientist, and Engineer. With each level of experience they gain new skills. Also, the buildings are upgradable with each upgrade giving more advanced features. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Kerbal Space Program for PC. If you've discovered a cheat you'd like to add to the page, or have a correction.
Wiki info
The player administers a space program operated by Kerbals, a species of small green humanoids, who have constructed a spaceport called the Kerbal Space Center (KSC) on their home planet, Kerbin. From this space center players can create rockets, aircraft, spaceplanes, rovers, and other craft from a provided set of components. Once built, the craft can be launched by players from the KSC launch pad or runway in an attempt to complete player-set or game-directed missions while avoiding partial or catastrophic failure (such as lack of fuel or structural failure). Players control their spacecraft in three dimensions with little assistance other than a stability system called 'SAS' to keep their rocket oriented. Provided it maintains sufficient thrust and fuel, a spacecraft can enter orbit or even travel to other celestial bodies. To visualize vehicle trajectory, the player must switch into map mode; this displays the orbit or trajectory of the player vehicle, as well as the position and trajectory of other spacecraft and planetary bodies. These planets and other vehicles can be targeted to view information needed for rendezvous and docking, such as ascending and descending nodes, target direction, and relative velocity to the target. While in map mode, players can also access maneuver nodes to plan out trajectory changes in advance, which helps in accurately planning burns.
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Terminology
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The debug toolbar upon loading into the game.
The Debug Toolbar is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or “goof off”. The toolbar can be opened with Control+Alt+F12, or RShift+F12 on Linux. It can also be opened on the console versions by pausing the game and pressing this sequence of buttons on the controller (See Konami Code): ↑↑↓↓←→←→ As of 1.7.0, it has seven sections: Console, Database, Cheats, Physics, Contracts, Kerbals, and may have additional sections added for game expansions or DLCs. (In the future, outside plugins may be able to add debug screens, but this remains to be seen.)
1Console
3Cheats
4Physics
6Kerbals
Console
The console outputs the current states of many of the processes running in the loading and playing of KSP. The Console drop-down menu has six subscreens: Debugging, Input Locks, Performance, Flight Info, Version Info, and DeltaV Info.
Debugging
The debugging screen, upon loading the game.
This screen has five true/false options related to the console log and localization:
Show All Log Errors on the Screen
Show All Log Exceptions on the Screen
Immediately Flush Log File to Disk
Write missing localization keys to log as they are accessed
Show localization keys on-screen(instead of translated text)
Performance
The performance subscreen.
This screen has a performance graph as well as six related displays, in millibytes:
Used Heap Size
Allocated
Reserved
Unused Reserve
Mono Heap
Mono Heap Used
Flight Info
This screen shows the location of the active vessel, the time, and the current reference body and frame.
Version Info
This screen simply shows the current version and any expansions.
Delta-V Info
The main focus of this screen is a list of all the stages and each stage's DeltaV, Thrust, Thrust to Weight Ratio, amongst other stats. Five true/false options for changing the main display:
Show Parts -- adds a part list for each stage
Show Vacuum(true on default) -- toggles between atmosphere and vacuum readouts
Show all stages -- toggles between showing stages with or without thrust
Show Engine Info -- adds an engine specification readout for each stage
Verbose Logging
Database
The Database screen has statistics for the number of assets currently available, along with a tool to reload the asset database(only available in the main menu) and the texts dictionary. Also available is a complete list of all assets used by the game or mods, including a list of assemblies in use by the game.
Cheats
The Cheats screen, seen from the launchpad.
This screen has ten true/false options that change the gameplay of KSP:
Hack Gravity -- Slider changes gravity from 0.01 Gs to 10 Gs.
Unbreakable Joints -- Parts will never disconnect.
No Crash Damage -- Removes the possibility that parts will explode due to collision with other vessels or the ground.
Ignore Max Temperature -- Removes the possibility that parts will explode due to heating.
Infinite Propellant
Infinite Electricity
Pause on Vessel Unpack -- The game will be paused when launching.
Biomes Visible -- Recolors
Part Clipping in Editors
Non-Strict Part Attachment Checks
A tool also exists to modify science/reputation by increments of ±100 or ±10 and funding by increments of ±100000 or ±1000 or to maximize any of these:Technology -- Researches all researchable techs with no Resource cost.Facility -- Upgrades all facilities to the maximum level.Experience -- Trains all your Kerbals to maximum experience.Progression -- Activates the three previous options.
Set Orbit
This subscreen has two commands:
Set Orbit -- Seven numerical entries from which you can set any orbit around any celestial body.
From here you can teleport to within 150 meters of any object.
Ksp Delta V Calculator
Difficulty
This subscreen has seven true/false options which are set to true upon startup of a new savegame, but can be set to false to increase difficulty.
Allow revert to launch
Allow revert to editor
Allow quick saving
Allow quick loading
Ignore agency mindset(False on default)
Object Thrower
The object thrower in use.
Like the legacy Whack-A-Kerbel, this subscreen allows you to throw either a cube or a sphere, at any mass, size or speed, by middle-clicking.
Physics
The physics subscreen from the launchpad.
This screen has options to load, save, and change the physics database, to visualize auto struts, and for orbit targeting.
Aero
This subscreen has three true/false options that change the way aero data is visualized for the player:Display Aero Data in action menusDisplay Aero Data GUIDisplay Aero Forces in FlightForce Display ScaleAlso available are three modifiers that allow you to physically change aero forces:
Global Lift Multiplier
Lift/Drag Multiplier
Body Lift Multiplier
The Drawing Board: A Library Of Tutorials And Other Useful Information
Drag
First on this subscreen is an option to turn on or off drag itself.Also available is seven options and modifiers relating to drag:
Replace Drag Cubes with Spherical Model
Apply Drag as Acceleration Instead of Force
Apply Drag To Non-Physical Parts
Apply Non-Physical Part Drag At Parent CoM
Global Drag Multiplier
Drag Cube Multiplier
Angular Drag Multiplier
Thermal
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This subscreen has three sections: GUI, Thermal Escape, and Physics.GUI- Here, you can change how the player detects heat.Thermal Escape- Here, you can toggle Radiation, Conduction, and Convection and change the factor at which they affect the universe.Physics- Here you can change the physics of heat formation with four sliders:
Generation Factor
Newtonian Temperature Factor
Solar Luminosity At Home
Solar Insolation At Home
Contracts
In this screen you can change all contracts: Active, Offered, Archive, and future.
Kerbals
The Kerbals screen seen from the Astronaut Complex
This screen has a list of all kerbals, even applicants.
Create
This subscreen allows you to create kerbals with any name, gender, role, experience, courage, stupidity, and with attributes including Veteran and Badass.
Cached
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